Guild of the Quarter Mechanics
This tournament will have 2 parts. War of Emperium and 20 vs 20 GVG Double Elimination Competition

War of Emperium


There will be 6 castles to conquer on this War of Emperium that will be divided into 6 WOE sessions all of which have corresponding points per objective obtained by the guild including conquering the castle.


April 26: Mardol Castle
April 27: Horn Castle
April 28: Banadis Castle
May 3: Andlangr Castle
May 4: Viblainn Castle
May 5: Cyr Castle

 


20 vs 20 GVG Double Elimination Main Event


The last part of and main event of the tournament will be the GVG Event which will be hosted in the span of two days (May 11 & May 12).
All Guilds will compete in a 20 vs 20 GVG Double Elimination Main Event with best scores of 3 rounds per match.
Final Match will have a Best Score of 5 rounds.

 

The Ranking of the Guilds on this competition will determine the points they will obtain.
 

1st Place = 35 Points
2nd Place = 25 Points
3rd Place = 20 Points
4th Place = 15 Points
5th Place = 10 Points
6th Place = 5 Points
7th Place onwards = no points.

 

GOTQ Overall Champion


At the end of the tournament all GOTQ points will be added WOE pts + GVG pts. The Guild with the most GOTQ Points will be hailed as the Guild of The Quarter Champion!

Guild of the Quarter Prizes


Champions:
20k PHP
13k Worth Donation items
32pcs GOTQ Guild Exclusive Custom Costume (Winner will give design).

2nd place:
15k PHP
13k Worth Donation items

3rd place:
10k PHP
13k Worth Donation items


4th place:
2k PHP
10k Worth Donation items


5th place:
2k PHP
5k Worth Donation items

 

6th place:
1k PHP
5k Worth Donation items

 

Consolation prizes: 
5k Donation Worth ~ per Guild

 

GOTQ WOE Mechanics:

 

1.) Only registered Guilds are allowed to Join the WOE & Break the Emperium.

   1.a) Guild Registration is done by submitting your Roster to an Admin with a Guild Emblem to be used as the official GOTQ Emblem. (No Multiple Guild with the same members!)

   1.b) All WOE Castles have an owner before the start of the battle, meaning there are already barricades on WOE start.

   1.c) Guilds should use their official Guild Emblem (that they submitted) during the entire course of the event.

 

2.) Castle Conqueror = 15 Points.

 

3.) Longest Def = 10 points (Longest Def is only Counted if your Guild has defended longest with at least 10 minutes continuous defending).

 

4.) First Emperium break = 5 Points

 

5.) Succeeding Emperium breaks = 1 point per break

    5.a) Maximum of 10 Breaks per WOE. (First come, first serve on the first 10 break slots, NOT including First Break)

 

6.) Each Guild will be rewarded 2 points for participating in a WOE session. The guild should have at least 10 members online that is actively participating on the current WOE session.

    5.a) Maximum of 10 Breaks per WOE. (First come, first serve on the first 10 break slots, NOT including First Break)

GOTQ GVG Specific Rules & Mechanics:

 

1. There will be a Maximum Job Limit for each Team.

     Maximum of 4 Lord Knight

     Maximum of 4 Paladin

     Maximum of 4 Biochemist

     Maximum of 4 Clown/Dancer (Bard & Dancers are counted as one class)

 

2. NO PETS ALLOWED

 

3. NO CHANGING OF JOB LINEUPS. If your member had a disconnection problem, you should have a backup members(same job) just in case.

 

4. Soul Link Scrolls are NOT Allowed inside the Arena. But Participants can use Soul Link Scrolls/Talisman before they get warped inside the arena. So having Soul Linker job on your team will also enable your team to get buffed by Soul Link skill during battle.

 

5. NO STAYING IN SPAWN AREAS or your team will be DISQUALIFIED.

 

6. DO NOT MOVE or at least stay at your side of the arena until the "GO" signal is given.

 

7. During a DISCONNECTION PROBLEM, pub in the middle of the arena BEFORE the clash of the battle for the GMs to be notified and restart the event. Only Two (2) DISCONNECTION PROBLEM will be entertained per match. (1 match have Multiple rounds).

 

Guilds will have 15 seconds to notify GMs if a disconnection problem does occur. IF a DISCONNECTION PROBLEM happens during a clash, the round will continue with no negotiation.

 

8. ATTACKING and/or using OFFENSIVE SKILLS without the "GO" signal will have the offending team DISQUALIFIED.

 

9. No leaving of Party during the battle, violating this rule would result in AUTOMATIC DISQUALIFICATION on the current round. NO WARNING WILL BE GIVEN.
 

10. Each ROUND will be given a 7-minute DEFAULT timer. If time's already up, the team with the HIGHER number of members in the arena will win. A REMATCH of the round will be called if BOTH teams have the SAME number of members.

 

IF BOTH teams have GREATER THAN 3 members remaining (NOT SAME # of MEMBERS). The round will be extended by +2 minutes. This extension can only happen once per round! Finals and Semi Finals can have Extension of up to 6 minutes. (Time limit can be removed by GM on Finals depending on the situation, Admin will announce if time limit is removed during the battle).

 

11. IF your team has any concerns regarding the rules or how the host handles the game, Please say it in a nice way, NO TRASH TALKING ON THE STAFFS. Message them in discord directly for your concerns. The Game Masters has the final decision over the rules and can be flexible depending on the situation.

 

12. No use of Emergency Call or any Recall Skills.

 

13. ONLY ONE (1) Warning would be given to the team who will violate the rules. Another violation would mean DISQUALIFICATION.

 

14. All Job Lineup needs to be submitted to a Game Master at least 3 hours Before the start of the EVENT.

GOTQ General Rules:


Alliances
To ensure fair competition, guilds cannot utilize Guild extensions or ANY form alliances. This includes but not limited to blocking pathways to emperium, giving points to other guilds by denying other guilds, defending the agit of another guild.


Any participation in these activities will lead to penalties.

 

A first offense will incur a 2-point deduction for all involved guilds. Repeat offenders will be disqualified. The GM Team will closely monitor adherence to these rules. They hold ultimate authority in resolving any issues, including unforeseen circumstances.


Defending the castle
To ensure a smooth and fair gameplay experience for all participants, the are portal defense guidelines in place for all guilds. Non-Castle Owner are limited to defending portals for a maximum of 5 minutes at a time. The castle owner is the only exception to this rule, allowing them more flexibility in defense strategy. Additionally, Non-Castle Owner defending portals is strictly prohibited within the last 10 minutes of a War. This final restriction helps to avoid any confusion during the crucial moments of battle, where defending portals could be misinterpreted as assisting the castle owner in personally securing the victory.

 

During the Last 10 minutes of the War of Emperium, All Guilds should aim to conquer the castle and No Guilds should be blocking any attacking guilds unless you are the castle owner.

 

A first offense will incur a 2-point deduction for all involved guilds. Repeat offenders can be disqualified (Extent of punishment will be left to Admin’s Decision).

 

Trolling
This includes but not limited to:
Intentionally trolling like putting Buffers like clown with lesser stats on spawn points or woe entrance is strictly prohibited. Using Ice wall on any place to prevent entering the castle. Disrupting and/or causing disruptive behavior on other guilds save points.

 

Reporting
Admin/GM’s will only communicate with the Guild Leader of a participating guild via Direct Message/@request in-game or Discord. Any chats / @request from normal members will be ignored. This is done to prevent confusion regarding the decisions made after the report. It is the responsibility of the Guild Leader to relay the information to their guildmates. The staffs will not take any disrespectful remarks from any participants.

 

Things of note
While the guidelines above aim to provide a clear framework, unforeseen situations may still arise. In such cases, decisions will be made on a case by case, taking all relevant factors into account. Following these general guidelines will significantly reduce the chances of encountering issues, but the ultimate call rests with the participants to follow the rules.

 

These rules can be subject to changes at the discretion of the administrator especially on unforeseen circumstances.

 

All Arunafeltz MMORPG Rules still apply during the course of the event including discrimination and racial remarks rule and sanctions.

Happy GOTQ for Everyone!